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A demonstration multiplayer project that serves as a platform for applying all my developments and improving my skills. I started developing this project in April 2017 and continue to work on it to this day.
Version: ALPHA 1.2.6
Unreal Engine: 5.2
"No Mercy" is not just a game, but the result of years of hard work and continuous learning. This project allows me to showcase my skills and share my achievements with the community. I strive to make "No Mercy" as realistic and captivating as possible, using the most advanced technologies and tools.
The game's plot unfolds on the famous Zmeiny Island, which I recreated using real photos and video materials to capture its unique characteristics and strategic significance. In the game, two unspecified factions engage in combat for control of the island, utilizing various military equipment such as helicopters, tanks, anti-aircraft systems, amphibious armored personnel carriers, and armored vehicles.
"No Mercy" uses advanced technologies to create a high-quality gaming experience:
Global illumination technology in Unreal Engine that creates realistic dynamic lighting and shadows in real time.
Virtualized geometry technology that allows processing of an enormous number of polygons, ensuring high detail and performance.
Deep Learning Super Sampling (DLSS) — the latest technology from NVIDIA that enhances performance and image quality using artificial intelligence.
NVIDIA technology that prevents screen tearing and ensures smooth gameplay.
A system that allows integration of Steam features such as achievements, leaderboards, matchmaking, and much more.
This website is created to introduce you to my projects and creativity, as well as to provide all the necessary information about my projects and upcoming releases.
I am always open to new ideas and projects and am ready to collaborate with clients and partners to create amazing game projects.